Friday 24 June 2011

Sniper: Ghost Warrior


First person shooter that tries to make a whole game out of just sniping…destined for disaster.

Anyone who has played Battlefield, COD and the like will know that in war games, sniping is a very important element. It offers players a chance to be strategic, cunning, and skilful rather than running around blowing everyone’s heads off. But could you play a whole game of just sniping? Sitting in the bushes waiting to take a killer head shot? Without all the running around? Well, I did.

Sniper: Ghost Warrior is about a team of soldiers trying to eradicate a volatile regime. You play one of the snipers, as well as one of the ground soldiers. Tasks include things like scaling up to vantage points, making your way through villages undetected, and taking out important characters. Stealth is a huge part of this game, one which can be very frustrating. On so many occasions I would be crawling through a village at a snail’s pace just to avoid being seen, it got rather tiring!

The sniping is good, and getting head shots causes an amazing slow motion scene to follow of the bullet travelling through the air which is very cool. But the game can get very tedious when you have to go unseen all the time. If enemies see you, they fill you with holes from machine guns and you die…no chance in hell. This kind of one-sided shooting is not appealing.

The storyline is another victim of the war game-syndrome which seems happy with a very lukewarm plot strewn together across a multitude of different landscapes trying to add variety to the game play. The characters are nothing special, and the weapons lacked any sense of imagination or creativity.

In conclusion, this is a game to play, not if you like sniping, but if you like stealth. It is about being a ghost, and doing some cool head shots along the way.